Last updated
Last updated
Display Name = The name of the object as it appears on the screen
Description = The description the player will see in the crafting window when selecting this item
Type = The type of item this is: Resource, Equipable, Consumable, or Buildable
Resource Group = The group of resources this item is or produces. For example, a piece of wood comes from the Resource Group: Trees, while an Arrow is from the Resource Group: WoodArrow.
Icon = The image you want to use to represent this item
Drop Prefab = The prefab that will be instantiated when this item is dropped from the inventory into the world
Can Stack = Whether or not this item is stackable at all
Max Stack = The maximum number of items to have in a single stack
Consumables = A list representing the Vital and how much to add to that vital when this item is consumed by the player
Wieldable Prefab = The prefab to instantiate when the player equips the item. This is the prefab that will be displayed as the arms and weapon for the player
Building Prefab = The prefab that will be placed in the world when a building item is equipped and done rotating
Usage Rate = The rate at which this item can be used by the player. The higher the number the more time must pass before the next usage.
Usage Distance = The distance from the player at which world objects will be affected by this item
Can Gather Resources = Can this item gather resources from the world?
Types that can be Gathered = A list of Resource Types that can be gathered from the world. An Axe, for example, can gather wood but not stone
Can Deal Damage = Can this item be used in combat to deal damage to NPCs?
Damage = The amount of damage this item can do
Is Craftable = Is this item craftable via the crafting menu?
Category = The category that this item will show up under when crafting
Level = The level of crafting table that must be used to craft this item. By default, the level is zero which means the player does not need a crafting table to craft this item
Number per Craft = How many items will be crafted when a recipe is crafted
Cost = A list of costs to craft this item. For example, an axe may take one wood and one stone to craft
Burn Rate = The rate at which this item burns in a campfire
Is Cookable = Can this item be cooked on the campfire?
Cook Time = How long does it take to cook this item
Cooking Result = What item will be produced when this item has finished cooking?
The ItemData scriptable object is the foundation of the inventory system and contains all the information about the item you want to create in the game.