> For the complete documentation index, see [llms.txt](https://stonehill-games.gitbook.io/survival-starter-kit/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://stonehill-games.gitbook.io/survival-starter-kit/fundamentals/create-an-item.md).

# Create an Item

This page will show you how to create a new item definition.  Each item you create can have many properties that affect how it will be used in the game.

## Step 1

Right-click on your items folder in the Project window and select `Create\Survival Starter Kit\New Item`

## Step 2

Name the file whatever you want

## Step 3

Fill out the sections describing the item you are creating.

{% hint style="info" %}
See [ItemData](/survival-starter-kit/technical-details/itemdata.md) for detailed information on each section
{% endhint %}

## Step 4

Right-click in the Hierarchy window and create an empty game object.  Name this parent game object something like `ItemName_Drop` so you will be able to find it later.

## Step 5

Add the model you wish to use for this item as a child of the empty game object

## Step 6

Attach a `Collider` and `Rigidbody` to the parent game object

## Step 7

Attach the [ItemObject](broken://pages/KorFk0VE4Ob86OuMGvMO) script to the parent game object

Select the [ItemData](/survival-starter-kit/technical-details/itemdata.md) scriptable object you created earlier in the `Item` field

## Step 8

Change the layer of the parent game object to Interactable.  If asked to change the child object layers then you should click Yes.

<figure><img src="https://4180822528-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Foq4xd4pPI5u0cPrFOCrg%2Fuploads%2FvNoAaiw8Qm2yP2kblQAV%2Fitems_changeChildLayers.png?alt=media&amp;token=629fce64-5e20-4877-b53f-7e851e122e35" alt=""><figcaption></figcaption></figure>

## Step 9

Drag the parent game object into your prefabs folder to create a new prefab with the same name

## Step 10

Assign the Drop Prefab of the ItemData you created earlier to the prefab you just created

You now have a new base item that can be used in the Survival Starter Kit.

Check out the following sections for creating specific types of items.

{% content-ref url="/pages/HKCtpMBoOQbreoS0PuD1" %}
[Create a Weapon](/survival-starter-kit/fundamentals/create-a-weapon.md)
{% endcontent-ref %}

{% content-ref url="/pages/VEODWyEAIdQmGyrqvnhG" %}
[Create a Resource](/survival-starter-kit/fundamentals/create-a-resource.md)
{% endcontent-ref %}

{% content-ref url="/pages/2AAX502x5kez8JoNtKfJ" %}
[Create a Consumable](/survival-starter-kit/fundamentals/create-a-consumable.md)
{% endcontent-ref %}
