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⚒️Create an Item

This page will show you how to create a new item definition. Each item you create can have many properties that affect how it will be used in the game.

Step 1

Right-click on your items folder in the Project window and select Create\Survival Starter Kit\New Item

Step 2

Name the file whatever you want

Step 3

Fill out the sections describing the item you are creating.

See ItemData for detailed information on each section

Step 4

Right-click in the Hierarchy window and create an empty game object. Name this parent game object something like ItemName_Drop so you will be able to find it later.

Step 5

Add the model you wish to use for this item as a child of the empty game object

Step 6

Attach a Collider and Rigidbody to the parent game object

Step 7

Attach the ItemObject script to the parent game object

Select the ItemData scriptable object you created earlier in the Item field

Step 8

Change the layer of the parent game object to Interactable. If asked to change the child object layers then you should click Yes.

Step 9

Drag the parent game object into your prefabs folder to create a new prefab with the same name

Step 10

Assign the Drop Prefab of the ItemData you created earlier to the prefab you just created

You now have a new base item that can be used in the Survival Starter Kit.

Check out the following sections for creating specific types of items.

⚔️Create a Weapon🪨Create a Resource🍖Create a Consumable

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