> For the complete documentation index, see [llms.txt](https://stonehill-games.gitbook.io/survival-starter-kit/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://stonehill-games.gitbook.io/survival-starter-kit/fundamentals/create-a-consumable.md).

# Create a Consumable

This page will show you how to create a consumable resource.  The resource you create can either heal or hurt the player based on the properties you provide the system.

{% hint style="info" %}
Creating a new consumable is easy and requires no coding. &#x20;
{% endhint %}

## Step 1

First, you'll want to [Create an Item](/survival-starter-kit/fundamentals/create-an-item.md).

## Step 2

Under the Consumables header of the item you just created you'll need to press the + button.  This will allow you to designate the player's vitals to affect and how much to affect them.

<figure><img src="https://4180822528-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Foq4xd4pPI5u0cPrFOCrg%2Fuploads%2FMGucGsluQJDomSQfWE4r%2FConsumable.png?alt=media&amp;token=a1b20729-131d-4a62-8617-f75a314c0264" alt=""><figcaption></figcaption></figure>

## Step 3

Drop your prefab item into the world, pick it up, and use it in the inventory.  You should see the player's vitals change according to the variables you set up.
